About the SDNL Beta Suggestions category
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0
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157
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September 1, 2023
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Aim Toggle Option
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3
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236
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May 5, 2024
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Press a button to respawn
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0
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79
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March 18, 2024
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SDNL "Style" system
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2
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129
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February 19, 2024
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Katana directional dash suggestion
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1
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135
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February 16, 2024
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Ability to change parameters so it can fit better for less people
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1
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155
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February 1, 2024
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Power-Ups
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1
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94
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January 31, 2024
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Enable Emotes in SDNL
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2
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187
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January 30, 2024
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Suggestion: Sonic Shotgun use
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0
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73
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January 30, 2024
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Increase ladder climb speed (in SDNL specifically)
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1
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123
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January 19, 2024
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Slideing on slopes suggestion
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0
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119
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January 17, 2024
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[SDNL] F Rank Penalty function
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8
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130
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December 30, 2023
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Gloved hands for SDNL
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0
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105
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December 23, 2023
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Weapon suggestion: Holy Hand Grenade
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1
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183
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December 7, 2023
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Being able to kill yourself
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5
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258
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November 16, 2023
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Arena: Give players the toy hammer by default
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2
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208
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November 15, 2023
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Make the acid on Container Ship kill you instantly (at least the acid further from the ship)
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1
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138
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November 15, 2023
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Proximity noises for the portals/jump pads
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1
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112
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November 15, 2023
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Ability to disable the use of Workshop models as host
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0
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112
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November 14, 2023
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Shotgun jumping with the double barrel
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0
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115
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November 12, 2023
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(Accessibility) Allow turning off camera sway
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0
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135
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October 24, 2023
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Outlines for Players
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0
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163
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October 12, 2023
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75hp or 100hp indicator on model select screen for SDNL
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0
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183
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October 6, 2023
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Players holding Super Weapons should drop them on death
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0
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183
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October 6, 2023
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Toggle to switch between 'First to # Kills' and Timer for applicable game types
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0
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117
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October 3, 2023
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Control Point-based game types
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0
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175
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September 1, 2023
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Decommission - Layout improvements
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0
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136
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October 2, 2023
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Decommission - Use a Virus track for the map's music
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1
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150
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October 1, 2023
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Player Model Warning
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0
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193
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September 20, 2023
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My thoughts on SDNL, and some ideas
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5
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292
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September 15, 2023
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